![]() This didn’t turn out as well as we expected. Reflecting what the character had equipped. Initially we began with a system of combining uniforms, different armor and combat gear pieces. All of this inspired us to make our character concepts even more detailed and thorough. We greatly enjoyed the fan casting in the thread and tried to imagine the awesome hypothetical Jagged Alliance movie. We have been reading and listening to forums, discord and reddit. One source of inspiration were your discussions and comments. Translating that to a 3D model proved a big challenge. We had portraits from the original games and those portraits managed to convey a lot with just a few pixels. This was a big challenge – recreating the faces was the first hurdle. We had to recreate the characters as full 3D models in the game world. The next step was to create a visual concept for the merc. For Tex things weren’t going all that well in Unfinished Business (the expansion to Jagged Alliance 2) and as B-list action movies fell out of fashion he had to don his six shooters once more and sign back up with AIM. We knew we wanted to advance the timeline only by a couple of years and we wanted to reflect that in some of the characters. Like Tex calling enemies rustlers and asking you if you prefer Clint Eastwood or John Wayne. Combing all of those for additional information and character quirks and idiosyncrasies. We then extracted all the voice lines from Jag 1 and 2 to get the vibe and feel of the character. We began by creating a profile document for each merc with their background and story or at least what was known about them. To tackle the challenge of recreating the old mercs like Tex we need to do our research. Speaking of Tex, while he was a bit too busy being a B-list movie star in Jagged Alliance 2, he’s back in action in Jagged Alliance 3. We knew that to make a great Jagged Alliance sequel we had to have a big roster of mercs, and we had to get them right. Some of mine are Barry, Fox and Tex from the first installment. There were many memorable personalities, and every player had his favorites. What made Jagged Alliance 1 and 2 so special was the cast of unique and quirky mercenaries under your command. Yes, another Boyan no to be confused with my dear friend and college Boian, whom you already know through the first DevDiary. My name is Boyan Ivanov, and I am the co-Creative Director of Jagged Alliance 3. Hello and welcome to another DevDiary for Jagged Alliance 3.
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