However this is a difficult item to master. The amulet allows its wearer to utilize plane shift. This strange device usually appears to be a black circular amulet, although any character looking closely at it sees a dark, moving swirl of color. If a divination is attempted against the wearer, the caster of the divination must succeed at a caster level check (1d20 + caster level) against a DC of 19 (as if the caster had cast nondetection on herself).ĬL 8th Craft Wondrous Item, nondetection Market Price: 35,000 gp Weight:. This silver amulet protects the wearer from scrying and magical location just as a nondetection spell does. This amulet, usually crafted from bone or beast scales, roughens the wearer's body and flesh, giving him a natural armor bonus to his AC of from +1 to +5, depending on the type of amulet.įaint Transmutation CL 5th Craft Wondrous Item, barkskin, creator's caster level must be at least three times the amulet's bonus Market Price: 2,000 gp (+1), 8,000 gp (+2), 18,000 gp (+3), 32,000 gp (+4), or 50,000 gp (+5) Weight:-.Īmulet of Proof against Detection and Location This amulet grants an enhancement bonus of +1 to +5 on attack and damage rolls with unarmed attacks and natural weapons.įaint evocation CL 5th Craft Wondrous Item, magic fang, greater, creator's caster level must be at least three times the amulet's bonus Price: 6,000 gp (+1), 24,000 gp (+2), 54,000 gp (+3), 96,000 gp (+4), 150,000 gp (+5). Moderate evocation CL 5th Craft Wondrous Item, consecrate Price 25,000 gp Weight 1 lb. Each of these pendants radiates a continual consecrate effect, as the spell. Long ago, these simple sunburst pendants were given to the order's front-line soldiers to aid in the destruction of their undead foes and to prevent their comrades from rising as undead even as they fell. Moderate transmutation, CL 8th Craft Wondrous Item, bear's endurance Price: 4,000 gp (+2), 16,000 gp (+4), or 36,000 gp (+6) weight:. The amulet grants the wearer an enhancement bonus to Constitution of +2, +4, or +6. It usually bears the image of a lion or other powerful animal. Moderate divination CL 9th Craft Wondrous Item, augury Price 8,000 gp. If it is taken off, it becomes inactive until it is again donned and worn for a full 24 hours. The amulet can be used only after it is worn continuously for 24 hours. The wearer can't use this ability if he has already rerolled the saving throw because of another ability he possesses nor can he use another ability he possesses to reroll the saving throw a second time. He must use the second result even if it's lower. Once per day, after the amulet's wearer attempts a saving throw (but before it's determined whether the save succeeded), he may choose to reroll the saving throw. Randomly choose a Wondrous Item General Amulet of Fortune Prevailingīlessed by ancient gods of luck, this amulet allows its wearer to change his fortune. Many standard (and non-standard) wondrous items are described below. Wondrous items can be configured to do just about anything from create a breeze to improve ability scores. Anyone can use a wondrous item (unless specified otherwise in the description).Īctivation: Usually uses activated or command word, but details vary from item to item. If not, at some point, I will just have to stop using the Ogre set.This is a catch-all category for anything that isn't a ring, staff, rod, weapon, et cetera. So, I am wondering if anyone found a way to increase the morale of the Ogre's Club, and the Jackboots, instead of everything decreasing them. This is not only a pain, but there are a few places where you could doom yourself because you can't get back to a castle and you can't fight anymore. I am at a point where I have cleared most of the game except the last couple of areas. Right now, my Ogre's Club is back to a Terrible (2) morale and I have to look for combats that will let it hit 0 and still be able to skip any more combats until I can get to a castle. You can't suppress the item until it hits 0. The only way around that is to put your 2000 leadership extra units into a castle, then suppress the item, and then take your extra units back out. When the Ogre's Club morale hits 0, you lose the leadership bonus and if you had a full army, the next time you enter combat, you will automatically lose. However, with the Ogre's Club, I am using the full set that gives 2000 leadership. I did just learn that once the item's morale hits 0 you can suppress it and return it to 50. The Ogre's Club is one of the few that I have noticed only decreased morale. Like using the Blackthorn Crown when you fight plants. Most items with morale will increase morale when you fight and will only decrease morale if you fight something that is against their nature. Just wondering if anyone has ever found a way to actually increase the morale of the Ogre's Club? I have searched for this topic, but I didn't find anything.
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